Crate stacks
616 triangles
0.93 m tall 3,354 triangles
The 3D preview is for evaluating the model and grants no usage rights. Download it to use it under the MIT licence.
Two stacks of three plastic market crates, one blue and one red, standing end to end, stacked by hand, pre-fractured into 14 pieces that fit together as the whole prop. Each piece is its own mesh in place, wearing the prop's textures, with its cut faces in a darker inside colour, ready for a physics engine to scatter.
These models come from one of our open-source games and keep its MIT licence: use, change, combine and share them in any project, commercial or not, as long as the MIT notice in LICENSE.txt stays with copies of them. They download free with a verified account and don’t use your download allowance. The 3D preview is for evaluating a model.
The scooter, hawker cart and wheelie bin began as GPT Image 2.5 concept images and became textured meshes through Tripo P2 image-to-3D, both on fal; the plastic crates are procedural, their geometry and textures written by a numpy script. Breakable.js's own Blender scripts then welded, decimated, turned and scaled each to real size, and each pre-fractured version is cut from that mesh by a Blender Voronoi script, with no further generation. Before publication every model passed Khronos glTF-Validator, a Godot 4.7 import check and our web budgets: at most 20,000 triangles and 2.5 MB per GLB, the base at the origin and the size the game lists. Some game jams and stores do not accept AI-generated assets, so check their rules before you use them there.