Every model in the Breakable.js: Neon Alley kit at its real size
3D MODEL KIT · Realistic PBR, from the Breakable.js demo

Breakable.js: Neon Alley

The breakable props of Neon Alley, the rainy night-market world of Breakable.js, our open-source destruction library for three.js: a motor scooter, a hawker cart, a wheelie bin, a plastic crate and two crate stacks with PBR maps at real-world scale, plus pre-fractured versions of the scooter, bin and crates.

Vehicles

2 models

Street

1 model

Containers

6 models

Made for our own game. Free under MIT.

These models come from one of our open-source games and keep its MIT licence: use, change, combine and share them in any project, commercial or not, as long as the MIT notice in LICENSE.txt stays with copies of them. They download free with a verified account and don’t use your download allowance. The 3D preview is for evaluating a model.

The scooter, hawker cart and wheelie bin began as GPT Image 2.5 concept images and became textured meshes through Tripo P2 image-to-3D, both on fal; the plastic crates are procedural, their geometry and textures written by a numpy script. Breakable.js's own Blender scripts then welded, decimated, turned and scaled each to real size, and each pre-fractured version is cut from that mesh by a Blender Voronoi script, with no further generation. Before publication every model passed Khronos glTF-Validator, a Godot 4.7 import check and our web budgets: at most 20,000 triangles and 2.5 MB per GLB, the base at the origin and the size the game lists. Some game jams and stores do not accept AI-generated assets, so check their rules before you use them there.

Read the MIT licence