Bronze goddess
19,799 triangles

The breakable props of Sun Temple, the Classical clifftop world of Breakable.js, our open-source destruction library for three.js: a bronze goddess, a tripod cauldron, an amphora and a marble lion with PBR maps at real-world scale, plus pre-fractured versions of the tripod, amphora and lion.
19,799 triangles
13,860 triangles
18,457 triangles
7,918 triangles
13,432 triangles
3,959 triangles
7,822 triangles
These models come from one of our open-source games and keep its MIT licence: use, change, combine and share them in any project, commercial or not, as long as the MIT notice in LICENSE.txt stays with copies of them. They download free with a verified account and don’t use your download allowance. The 3D preview is for evaluating a model.
Each prop began as a GPT Image 2.5 concept image and became a textured mesh through Tripo P2 image-to-3D, both on fal; Breakable.js's own Blender scripts then welded, decimated, turned and scaled it to real size (a script also graded the goddess's and tripod's colour toward bronze), and each pre-fractured version is cut from that mesh by a Blender Voronoi script, with no further generation. Before publication every model passed Khronos glTF-Validator, a Godot 4.7 import check and our web budgets: at most 20,000 triangles and 2.5 MB per GLB, the base at the origin and the size the game lists. Some game jams and stores do not accept AI-generated assets, so check their rules before you use them there.